ââ⢠What Are Haptic and Optic Forms of Art?

Any form of interaction involving affect

Haptic technology, also known as kinaesthetic communication or 3D bear upon,[1] [2] refers to whatever technology that tin create an experience of touch past applying forces, vibrations, or motions to the user.[3] These technologies tin can exist used to create virtual objects in a figurer simulation, to control virtual objects, and to raise remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted past the user on the interface. The word haptic, from the Greek: ἁπτικός (haptikos), means "tactile, pertaining to the sense of touch". Elementary haptic devices are common in the class of game controllers, joysticks, and steering wheels.

Haptic technology facilitates investigation of how the human sense of touch works past allowing the creation of controlled haptic virtual objects. Most researchers distinguish 3 sensory systems related to sense of touch in humans: cutaneous, kinaesthetic and haptic.[4] [5] [vi] All perceptions mediated past cutaneous and kinaesthetic sensibility are referred to as tactual perception. The sense of touch may exist classified as passive and active,[7] and the term "haptic" is often associated with agile touch to communicate or recognize objects.[8]

History [edit]

I of the earliest applications of haptic engineering was in large shipping that use servomechanism systems to operate control surfaces.[nine] In lighter aircraft without servo systems, equally the shipping approached a stall, the aerodynamic buffeting (vibrations) was felt in the pilot's controls. This was a useful warning of a unsafe flight condition. Servo systems tend to be "one-way," meaning external forces applied aerodynamically to the control surfaces are non perceived at the controls, resulting in the lack of this important sensory cue. To accost this, the missing normal forces are simulated with springs and weights. The angle of attack is measured, and as the critical stall point approaches a stick shaker is engaged which simulates the response of a simpler control system. Alternatively, the servo force may exist measured and the bespeak directed to a servo organisation on the control, also known every bit force feedback. Force feedback has been implemented experimentally in some excavators and is useful when excavating mixed fabric such as large rocks embedded in silt or clay. Information technology allows the operator to "experience" and work around unseen obstacles.[x]

In the 1960s, Paul Bach-y-Rita developed a vision substitution organization using a 20x20 array of metal rods that could exist raised and lowered, producing tactile "dots" coordinating to the pixels of a screen. People sitting in a chair equipped with this device could identify pictures from the design of dots poked into their backs.[11]

The first US patent for a tactile telephone was granted to Thomas D. Shannon in 1973.[12] An early tactile man-automobile communication organisation was constructed by A. Michael Noll at Bell Telephone Laboratories, Inc. in the early 1970s[13] and a patent was issued for his invention in 1975.[14]

A photo of an Aura Interactor vest

In 1994, the Aura Interactor belong was developed.[15] The vest is a wearable force-feedback device that monitors an sound signal and uses electromagnetic actuator applied science to convert bass sound waves into vibrations that tin can represent such actions as a dial or kick. The vest plugs into the audio output of a stereo, Tv set, or VCR and the sound indicate is reproduced through a speaker embedded in the belong.

An image of the Tap-in wristwatch.

In 1995, Thomas Massie developed the PHANToM (Personal HAptic iNTerface Machinery) system. It used thimble-like receptacles at the end of computerized artillery into which a person's fingers could be inserted, allowing them to "feel" an object on a figurer screen.[16]

In 1995, Norwegian Geir Jensen described a wristwatch haptic device with a skin tap mechanism, termed Tap-in. The wristwatch would connect to a mobile phone via Bluetooth, and tapping-frequency patterns would enable the wearer to respond to callers with selected curt messages.[17]

In 2015, the Apple Watch was launched. It uses skin tap sensing to deliver notifications and alerts from the mobile telephone of the watch wearer.

Types of mechanical bear on sensing [edit]

Human sensing of mechanical loading in the pare is managed by Mechanoreceptors. There are a number of types of mechanoreceptors just those present in the finger pad are typically placed into ii categories. Fast acting (FA) and dull interim (SA). SA mechanoreceptors are sensitive to relatively large stresses and at low frequencies while FA mechanoreceptors are sensitive to smaller stresses at higher frequencies. The result of this is that generally SA sensors can detect textures with amplitudes greater than 200 micrometers and FA sensors can find textures with amplitudes less than 200 micrometers down to virtually 1 micrometer, though some research suggests that FA tin only discover textures smaller than the fingerprint wavelength.[18] FA mechanoreceptors achieve this high resolution of sensing by sensing vibrations produced by friction and an interaction of the fingerprint texture moving over fine surface texture.[xix]

Implementation [edit]

Vibration [edit]

The majority of electronics offering haptic feedback use vibrations, and most use a type of eccentric rotating mass (ERM) actuator, consisting of an unbalanced weight attached to a motor shaft. As the shaft rotates, the spinning of this irregular mass causes the actuator and the attached device to milk shake. Some newer devices, such every bit Apple'due south MacBooks and iPhones featuring the "Taptic Engine", accomplish their vibrations with a linear resonant actuator (LRA), which moves a mass in a reciprocal manner past means of a magnetic vocalisation ringlet, similar to how AC electrical signals are translated into motion in the cone of a loudspeaker. LRAs are capable of quicker response times than ERMs, and thus tin transmit more accurate haptic imagery.[twenty]

Piezoelectric actuators are as well employed to produce vibrations, and offering even more precise motion than LRAs, with less dissonance and in a smaller platform, only require college voltages than do ERMs and LRAs.[21]

Strength feedback [edit]

Force feedback devices use motors to manipulate the movement of an particular held past the user.[22] A mutual use is in motorcar driving video games and simulators, which turn the steering wheel to simulate forces experienced when cornering a real vehicle. Direct-drive wheels, introduced in 2013, are based on servomotors and are the well-nigh high-end, for strength and fidelity, blazon of force feedback racing wheels.

In 2007, Novint released the Falcon, the first consumer 3D bear on device with high resolution three-dimensional force feedback. This immune the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games.[23] [24]

Air vortex rings [edit]

Air vortex rings are donut-shaped air pockets fabricated up of concentrated gusts of air. Focused air vortices tin accept the strength to blow out a candle or disturb papers from a few yards away. Both Microsoft Research (AirWave)[25] and Disney Research (AIREAL)[26] have used air vortices to deliver non-contact haptic feedback.[27]

Ultrasound [edit]

Focused ultrasound beams can exist used to create a localized sense of pressure level on a finger without touching any physical object. The focal point that creates the sensation of pressure is generated by individually controlling the phase and intensity of each transducer in an array of ultrasound transducers. These beams can besides be used to deliver sensations of vibration,[28] and to give users the ability to feel virtual 3D objects.[29]

Another form of tactile feed back results from active touch when a human being scans (runs their finger over a surface) to proceeds information most a surfaces texture. A pregnant amount of data about a surfaces texture on the micro meter scale can be gathered through this action as vibrations resulting from friction and texture activate mechanoreceptors in the man peel. Towards this goal plates tin exist fabricated to vibrate at an ultrasonic frequency which reduces the friction between the plate and skin.[30] [31]

Applications [edit]

Automotive [edit]

With the introduction of large touchscreen control panels in vehicle dashboards, haptic feedback technology is used to provide confirmation of touch commands without needing the driver to take their optics off the road.[32] Boosted contact surfaces, for case the steering wheel or seat, tin as well provide haptic information to the driver, for example, a warning vibration blueprint when close to other vehicles.[33]

Art [edit]

Haptic technologies have been explored in virtual arts, such as sound synthesis or graphic design and blitheness.[34] Haptic applied science was used to heighten existing art pieces in the Tate Sensorium exhibit in 2015.[35] In music creation, Swedish synthesizer manufacturer Teenage Applied science introduced a haptic subwoofer module for their OP-Z synthesizer allowing musicians to feel the bass frequencies direct on their musical instrument.[36]

Aviation [edit]

Strength-feedback can be used to increment adherence to a safe flying envelope and thus reduce the risk of pilots inbound unsafe states of flights outside the operational borders while maintaining the pilots' concluding authorization and increasing their situation sensation.[37]

Medicine and dentistry [edit]

Haptic interfaces for medical simulation are being developed for training in minimally invasive procedures such every bit laparoscopy and interventional radiology,[38] [39] and for grooming dental students.[40] A Virtual Haptic Back (VHB) was successfully integrated in the curriculum at the Ohio University College of Osteopathic Medicine.[41] Haptic engineering has enabled the development of telepresence surgery, allowing practiced surgeons to operate on patients from a altitude.[42] As the surgeon makes an incision, they feel tactile and resistance feedback as if working direct on the patient.[43]

Haptic technology can also provide sensory feedback to amend age-related impairments in balance control[44] and forestall falls in the elderly and balance-impaired.[45] Haptic Moo-cow and Horse are used in veterinary training.[46]

Mobile devices [edit]

Vibramotor of LG Optimus L7 2

Tactile haptic feedback is common in cellular devices. In near cases, this takes the grade of vibration response to touch. Tall Electronics uses a haptic feedback applied science named PulseTouch on many of their touch-screen auto navigation and stereo units.[47] The Nexus 1 features haptic feedback, according to their specifications.[48] Samsung first launched a phone with haptics in 2007.[49]

Surface haptics refers to the production of variable forces on a user'due south finger every bit it interacts with a surface such every bit a touchscreen. Tanvas[50] uses an electrostatic applied science[51] to control the in-plane forces experienced by a fingertip, as a programmable function of the finger's motion. The TPaD Tablet Projection uses an ultrasonic applied science to attune the apparent slipperiness of a glass touchscreen.[52]

In 2013, Apple tree Inc. was awarded the patent for a haptic feedback organisation that is suitable for multitouch surfaces. Apple tree'southward U.South. Patent for a "Method and apparatus for localization of haptic feedback" describes a arrangement where at least two actuators are positioned beneath a multitouch input device, providing vibratory feedback when a user makes contact with the unit.[53] Specifically, the patent provides for one actuator to induce a feedback vibration, while at least one other actuator uses its vibrations to localize the haptic experience by preventing the kickoff prepare of vibrations from propagating to other areas of the device. The patent gives the example of a "virtual keyboard," yet, it is besides noted that the invention can be applied to any multitouch interface.[54]

Neurorehabilitation [edit]

For individuals with upper limb motor dysfunction, robotic devices utilizing haptic feedback could be used for neurorehabilitation. Robotic devices, such every bit end-effectors, and both grounded and ungrounded exoskeletons take been designed to assist in restoring control over several muscle groups. Haptic feedback applied by these robotic devices helps in the recovery of sensory function due to its more immersive nature.[55]

Puzzles [edit]

Haptic puzzles [56] [57] have been devised in guild to investigate goal-oriented haptic exploration, search, learning and memory in complex 3D environments. The goal is to both enable multi-fingered robots with a sense of touch, and gain more insights into human meta-learning.

Personal computers [edit]

In 2008, Apple tree Inc.'s MacBook and MacBook Pro started incorporating a "Tactile Touchpad" design[58] [59] with button functionality and haptic feedback incorporated into the tracking surface.[60] Products such as the Synaptics ClickPad followed.[61]

In 2015, Apple introduced "Forcefulness Bear on" trackpads onto the 2015 MacBook Pro which simulates clicks with a "Taptic Engine".[62] [63]

Robotics [edit]

Haptic feedback is essential to perform complex tasks via telepresence. The Shadow Paw, an avant-garde robotic manus, has a total of 129 bear upon sensors embedded in every joint and finger pad that relay information to the operator. This allows tasks such as typing to be performed from a altitude.[64] An early epitome can be seen in NASA'south drove of humanoid robots, or robonauts.[65]

Sensory substitution [edit]

In December 2015 David Eagleman demonstrated a article of clothing vest that "translates" speech and other audio signals into series of vibrations,[66] this allowed hear-impaired people to "experience" sounds on their body, information technology has since been made commercially as a wristband.[67]

Infinite [edit]

The utilise of haptic technologies may be useful in space exploration, including visits to the planet Mars, according to news reports.[68]

Tactile electronic displays [edit]

A tactile electronic display is a display device that delivers text and graphical information using the sense of touch. Devices of this kind have been adult to assist blind or deaf users by providing an alternative to visual or auditory sensation.[69] [70]

Teleoperators and simulators [edit]

Teleoperators are remote controlled robotic tools. When the operator is given feedback on the forces involved, this is called haptic teleoperation. The outset electrically actuated teleoperators were built in the 1950s at the Argonne National Laboratory by Raymond Goertz to remotely handle radioactive substances.[71] Since then, the utilise of force feedback has become more than widespread in other kinds of teleoperators, such equally remote-controlled underwater exploration devices.

Devices such every bit medical simulators and flight simulators ideally provide the force feedback that would be felt in real life. Simulated forces are generated using haptic operator controls, allowing data representing touch sensations to exist saved or played back.[72]

Teledildonics [edit]

Haptic feedback is used within teledildonics, or "sex activity-technology," in order to remotely connect sex toys and permit users to engage in virtual sexual practice or permit a remote server to control their sex toy. The term was first coined by Ted Nelson in 1975, when discussing the future of love, intimacy and technology.[ citation needed ] In recent years, teledildonics and sexual activity-engineering science accept expanded to include toys with a two-way connection that let virtual sex through the communication of vibrations, pressures and sensations. Many "smart" vibrators permit for a one-way connection either between the user, or a remote partner, to allow control of the toy.

Video games [edit]

Rumble packs for controllers, such equally this Dreamcast Bound Pack, provide haptic feedback through users' hands

Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Worm Odyssey, for the SNES was the first game to utilise haptic feedback, causing the handlebars to vibrate during a collision with some other worm.[73] Tatsumi's TX-i introduced force feedback to car driving games in 1983.[74] The game Earthshaker! added haptic feedback to a pinball motorcar in 1989.

Simple haptic devices are mutual in the form of game controllers, joysticks, and steering wheels. Early implementations were provided through optional components, such every bit the Nintendo 64 controller's Rumble Pak in 1997. In the aforementioned twelvemonth, the Microsoft SideWinder Force Feedback Pro with built-in feedback was released past Immersion Corporation.[75] Many console controllers and joysticks feature built-in feedback devices, which are motors with unbalanced weights that spin, causing it to vibrate, including Sony'south DualShock technology and Microsoft'south Impulse Trigger technology. Some automobile steering bicycle controllers, for example, are programmed to provide a "feel" of the road. Equally the user makes a turn or accelerates, the steering cycle responds by resisting turns or slipping out of control.

Notable introductions include:

  • 2013: Steam Machines microconsoles by Valve, including a new Steam Controller unit of measurement that uses weighted electromagnets capable of delivering a wide range of haptic feedback via the unit's trackpads.[76] These controllers' feedback systems are user-configurable. Also in 2013 the get-go directly-drive wheel for sim racing was introduced.
  • 2014: A new type of haptic absorber that responds to multimedia inputs by LG Electronics.[77]
  • 2015: The Steam Controller with Hd Haptics, with haptic force actuators on both sides of the controller, by Valve.[78]
  • 2017: The Nintendo Switch's Joy-Con introduced the Hard disk drive Rumble feature, developed with Immersion Corporation and using Alps actuators.[79] [eighty] [81]
  • 2018: The Razer Nari Ultimate, gaming headphones using a pair of wide frequency haptic drivers, adult past Lofelt.[82] [83]
  • 2020: The Sony PlayStation 5 controllers can adapt the resistance of the trigger controls, such equally simulating the increasing resistance felt while drawing the string of a bow, too as more precise haptic feedback through voice coil actuators.[84]

Virtual reality [edit]

Haptics are gaining widespread acceptance as a primal part of virtual reality systems, adding the sense of bear upon to previously visual-only interfaces.[85] Systems are being adult to apply haptic interfaces for 3D modeling and design, including systems that allow holograms to be both seen and felt.[86] [87] [88] Several companies are making full-body or torso haptic vests or haptic suits for use in immersive virtual reality to allow users to feel explosions and bullet impacts.[89]

See besides [edit]

  • Haptic perception
  • Haptics
  • Linkage (mechanical)
  • List of PC games with force feedback support
  • Organic user interface
  • Stylus (calculating)
  • Tactile imaging
  • Wired glove

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Farther reading [edit]

  • Klein, D.D.; Rensink, H.; Freimuth, K.J.; Monkman, S.; Egersdörfer, H.; Böse & M. Baumann. Modelling the Response of a Tactile Assortment using Electrorheological Fluids. Journal of Physics D: Applied Physics, Vol. 37, No. five, pp. 794–803, 2004.
  • Klein, D.H.; Freimuth, G.J.; Monkman, Due south.; Egersdörfer, A.; Meier, H.; Böse Grand.; Baumann, H;, Ermert & O. T. Bruhns. "Electrorheological Tactile Elements". Mechatronics Vol. 15, No. vii, pp. 883–97. Pergamon, September 2005.
  • Monkman. G.J. "An Electrorheological Tactile Display". Presence (Journal of Teleoperators and Virtual Environments) Vol. 1, No. 2, pp. 219–28, MIT Press, July 1992.
  • Parisi, David. Archaeologies of Touch - Interfacing with Haptics from Electricity to Computing. Academy of Minnesota Press. ISBN 978-1-5179-0059-5.
  • Robles-De-La-Torre Thou. Principles of Haptic Perception in Virtual Environments. In Grunwald One thousand (Ed.), Human being Haptic Perception, Birkhäuser Verlag, 2008.
  • Vashisth, A.; Mudur, South. (2008). "Deforming point-based models using an electronic glove". Proceedings of the 2008 C3S2E Conference: 193. doi:10.1145/1370256.1370288. ISBN978-one-60558-101-9. S2CID 15769903.

External links [edit]

  • Haptic applied science at HowStuffWorks
  • What Vibration Frequency Is Best For Haptic Feedback?

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Source: https://en.wikipedia.org/wiki/Haptic_technology

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